Obby: +1 Jump per Click

Play Obby: +1 Jump per Click online. Our desktop test covers the 400-jump tower, Auto-click, one win, a Godly ×10 pet and respawning.

  • Tested 18 September 2026
  • Desktop tested
  • Landscape
  • Game UI: English

Play Obby: +1 Jump per Click online

The third-party game loads only after you press Play.

Original game guide

About this game

Obby: +1 Jump per Click is a clicker obstacle game where every click increases jump power. The first challenge asks you to build 400 jump, climb a colored tower and reach its reward zone. NubiGames tested it in desktop Chrome on September 18, 2026. We completed the first tower, earned one win, hatched a Godly ×10 pet and checked Auto-click, falling, controls, settings and store offers.

Launch and frequent interstitial ads

The observed route was Play now, Playgama, Let’s Play!, an initial advertisement and then loading. The preroll was a Playgama interstitial with a countdown and Close Ad. At least nine additional interstitials interrupted the session while opening the store, moving, jumping and after the pet hatch.

These advertisements generally displayed a short countdown, a promotional PLAY button and a separate Close Ad control. We used only Close Ad and never opened the advertised content. A “+1 wheel spin — FREE” rewarded offer and a NO ADS button were visible, but neither was activated.

How +1 jump works

The first real value was zero. The day-one daily reward supplied +100, setting jump to 100. Closing the last tutorial panel with a left click raised it to 101. Ten measured single clicks then changed 101 to 111, proving exactly +1 per click. Each click displayed a floating +1 beside a rocket icon, and no currency or win was deducted.

A simple click was sufficient; holding was unnecessary. Right click at 111 produced no increase. The free Auto-click option, enabled after using Tab to release the cursor, also worked. During one short observation the counter rose from 217 to 224 without repeated manual clicks. Its exact long-term rate was not measured.

Jump height and the first tower

At about 113 jump, the character could reach several tower platforms but not travel directly to the top. With more than 500, one jump crossed several colored levels. At roughly 524–603, a few directed jumps reached the blue and purple floors and then the yellow reward area.

The route used red, orange, yellow, green, cyan, blue and purple platforms. The tutorial first asked for 400 jump, then displayed “Complete the challenge and earn a win.” Green arrows led to the tower. Reaching the yellow zone at its summit displayed +1 trophy.

Victory, reset and falling

Before completion, the observed jump value had reached about 642. Confirming the reward changed trophies from 0 to 1, kept Rebirth at 0, changed the displayed rank from Noob to Beginner and reset jump to zero. Because Auto-click was still active, jump immediately began rising again. This verified the complete click → stronger jump → tower climb → win → reset loop.

A separate fall into the void caused an automatic respawn on the grass between the towers. During a fall with 113 jump, that value remained 113, while trophies and Rebirth also stayed unchanged. No Retry, Restart or intermediate checkpoint appeared. The jump reset therefore followed successful completion, not an ordinary fall.

Confirmed desktop controls

W, A, S and D moved in four directions, and all four Arrow keys did the same. Space jumped. Mouse movement changed the camera angle while the game held the cursor. Tab toggled the internal cursor and displayed “Cursor enabled! Press Tab to disable cursor.” P opened Settings.

During a jump, the game displayed “Press (V) — Stop character.” V was confirmed to stop the aerial movement and return the character quickly to the ground. Shift, E and Escape produced no visible effect, and Escape opened no Pause menu. Q was used for Auto-click; no separate action was found.

Noob Egg and the Godly pet

The Noob Egg displayed one trophy. Entering its zone after the first victory triggered a real hatch: a purple Godly pet with a ×10 multiplier appeared and then followed the character. The click label changed from “+1 for click” to “+10 for click,” and automatic increments also appeared as +10.

The trophy counter still visibly showed 1 after the hatch. We therefore do not claim that one trophy was deducted; the displayed “1 trophy” may have been a price or an access condition. The tutorial instruction “Buy a pet for a win” also remained on screen after hatching.

Settings and store

Settings version 1.2.4.5 included Sound, Sensitivity, Jump at 100%, Players with a “Heavily impacts performance” warning, Respawn and language flags. No separate Pause, Index, Worlds or pet inventory menu was found. A second location was mentioned but not unlocked.

Store tabs were PETS, OTHER, WINS, JUMP and GIFT. Offers included Godly pets from 10 to 29 Gam, three pet slots for 9 Gam, ten wheel spins for 29 Gam, a rebirth-without-losing-wins option for 9 Gam, wins from 9 Gam and jump bundles from 9 Gam. Gift displayed one free wheel spin. We made no purchase or claim and opened no payment screen.

Test limits

We did not perform Rebirth, unlock the second location, launch a rewarded video, verify sprinting, measure the constant Auto-click rate or open separate Index, Worlds or inventory menus. Mobile, touch and fullscreen remain untested. No developer is attributed because Playgama was observed only as the provider and advertising system.

Find more progression challenges in the Arcade Games collection.

Frequently asked questions

How much jump does one click add?

Before obtaining the pet, each left click added exactly one jump and displayed a floating +1 rocket indicator.

What happens after completing the first tower?

The game awarded one trophy, changed the rank from Noob to Beginner and reset jump to zero.

Does falling reset jump?

No in the tested fall. The character respawned automatically with the observed 113 jump still present.

What does V do?

V stops the character during an active jump and brings it quickly back toward the ground.

Which pet hatched from the Noob Egg?

A purple Godly pet with a ×10 multiplier hatched and visibly followed the character.

Did the Godly pet change clicks?

Yes. The label and observed increments changed from +1 to +10 after the pet appeared.

Controls

Desktop (Chrome): left click adds jump; Q toggles Auto-click; WASD and all four Arrow keys move; Space jumps; V stops the character in the air; mouse movement rotates the camera; P opens Settings; Tab toggles the internal cursor.
Right click did not add jump. Shift, E, Q outside the Auto-click context, and Escape produced no other confirmed effect; Escape opened no pause menu.
Mobile, touch and fullscreen were not tested.

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